

STAR TREK: THE KOBAYASHI ALTERNATIVE CONDENSED INSTRUCTIONS


THE KOBAYASHI ALTERNATIVE differs in several ways from other simulations
that you may have used:

1. The simulation is completely open-ended. You must decide where to lead
   your crew in the search for Sulu. All of the pieces of the puzzle are
   there, and your job is to put the pieces together to accomplish the
   mission and optimize your score. Therefore, plan your strategy well!

2. All of the commands you need are included in these instructions. You
   are Captain James T. Kirk, and the commands listed in "Communicating
   With the Crew" are all of the phrases you will need to complete the
   mission. Use the phrases in the most efficient way in any given situ-
   ation.

3. Movement on planets and on the Enterprise is accomplished by using the
   arrow keys (north, south, east, west, forward/back, etc.). Anything you
   type into the "Kirk" window is interpreted as speech.

4. Actions are accomplished by using the Function keys. A list of these is
   included, and can be displayed on-screen by pressing the Help key(s).
   You do not tell yourself to look, shoot, etc.; you simply press a key
   to accomplish the action.

5. Since the game is open-ended, you can choose to play out different
   scenarios each time you play. You can explore different star systems
   and planets in a different order each time.


                  COMMUNICATING WITH THE CREW

The crew of the Enterprise is your primary resource, and you communicate with
them by typing commands or questions into the "Kirk" window. Once you press
Enter or Return, you will receive a response from a crew member. Make sure
that your statements are properly formulated.

To address a member of the crew, precede the statement with the crew member's
name. Example: Spock, ahead Warp Factor 5 (punctuation is optional). Once you
address a crew member, all further statements will be assumed to be to that
crew member until you specify another crew member.

To address a crew member that is not present, use your communicator or the
ship's intercom. Just say "Kirk to (name)". They will respond. To end the
communication, say "Kirk out", or address someone else.

                  VERBAL COMMANDS AND QUERIES

COMMANDS                           EXAMPLES

Navigation
-------------------------------------------------------------------------
chart (set or plot) a course       Chekov, set a course for Orna
for (to)

warp (factor) (0-8)                Warp factor 5

increase/decrease warp speed       Decrease warp speed

orbit the third (3rd) planet       Orbit the third planet


Sensors
-----------------------------------------------------------------------
scan the planet                    Scan the planet

long range scan                    long range scan      

closeup of the planet              closeup of the planet

system scan                        system scan

scan for life (readings)           scan for life


Communications
-----------------------------------------------------------------------
Kirk to Enterprise (or any         Kirk to Avoca
crew member)


Weapons
-----------------------------------------------------------------------
lock phasers (torpedoes) on        Lock torpedoes on the ornacraft
(name of target)

set phasers on (to) full           Set phasers to full power
(maximum) (power)

fire phasers (torpedoes)           Fire phasers

shields (screens) up               Shields up

Raise/lower screens (shields)      Raise the shields


Transporters
-----------------------------------------------------------------------
set coordinates (coords) at        Set coords at 5000.5000
(setting)

energize                           energize

beam me (us, or any objects)       Beam us up
down/up


Turbolift
-----------------------------------------------------------------------
deck (1 - 23)                      Deck 7

Engineering (or any section        Transporter
on the ship)


Computer
-----------------------------------------------------------------------
computer data (any planet          Computer data Orna
or entity)


Other Commands
----------------------------------------------------------------------
analyze                            Spock, analyze the box

analysis                           Spock, results

tell me about (object or           Spock, tell me about the Ornae
being)

fan out                            fan out

regroup                            regroup



To use the Transporter, you must be in the Transporter room. Address the
transporter operator (usually Renner) to beam down. Remember, you must
say "Beam us down" to include the landing party. If you say "Beam me down",
only Kirk will beam down.

On the surface of a planet, use the arrow keys to move about. Use your
tricorder frequently and use the LOOK and EXAMINE keys. Your location is
indicated by the planet surface coordinates.

Use the command "Fan out" so that the landing party can cover the most
ground. Use your communicator to keep in contact. You can also tell the
members of the landing party to go to specific coordinates. To get the
landing party back together, use the "Regroup" command.


FUNCTION KEYS:

HELP              F1
INVENTORY         F2
GIVE              F3
TAKE              F4
USE               F5
SHOOT             F6
EXAMINE           F7
LOOK              F8
DROP              F9
UTILITIES         F10
--------------------------------------------------------------------------

                      

                      HINTS & HELPS:

ORNA

Coordinates: Valley    8000.7000
             Tunnel    7650.8150
             City Cave 7500.8800

Malakiyy     1. Transmitter is north of large crater
             2. Transmitter can be analyzed
             3. Examine the ship
             4. Communicator will not function near the ship.

Craters:     9550.3425, 9500.2400, 8675.2850
Transmitter area:  9600.2800
-------------------------------------------------------------------------
ANDORGHA
             1. Orbit planet 6
             2. Helium atmosphere requires cold gear
             3. Installation is to the east of large mountain
             4. Status report from ship: phasers are still operative
             5. Phasers can still be locked onto the coordinates of
                the installation.

Large mountain & installation:     7600.2500
East/West mountain:                7500.3000
Large Island:                      7000.3000
-------------------------------------------------------------------------
HASTORANG
             1. Dragon cave is north of beam point
             2. The dragon speaks the truth
             3. To free the Princess, try using the phaser.
             4. Spell that disabled the communicator is broken when
                you cross the drawbridge
             5. Question the wizard

Dragon cave:         5000.15200
Dungeon:             11300.4900
Castle:              11200.4807
Drawbridge:          10875.4805
Enchanted Forest:    4890.16610
-------------------------------------------------------------------------
ACHIR

             1. Dress properly before going out
             2. Have appropriate crew member analyze the sign
             3. Talk to the aliens
             4. The Tshhath has the right number
             5. Scan the planet from the ship

Wind Tunnel: 12500.4500  -or-  12500.13500
--------------------------------------------------------------------------
NIAU

             1. Speak softly and carry no sticks
             2. Talk to Lahre and Niauite
             3. Try the museum at 13500.13500
             4. Examine the bones

Den City:        14100.12200
Large Platform:  14100.11200
Grassy Knoll:    14100.11100
--------------------------------------------------------------------------
JAUZAH

             1. Planet 4 cries for help
             2. Canyon stretches south to coord. 5500
             3. You won't need a second opinion if Doctor is there
             4. Ask about the clay
             5. Have Spock mindmeld

Strip-mining area:        5100.2355
Canyon:                   7250.2495
Toxic Waste Dump:         1620.3902
-------------------------------------------------------------------------
KLUSOS

             1. Space suit needed in this temperature
             2. Calls for short, stout, naked crew member (Naraht)
             3. Keep your short friend with you
             4. Mines to the north (17000.14000) offer the most promise
             5. Talk to the miner
             6. A short analysis of the substance is in order

Prison:      4102.17750
Mining Pits: 17000.14200
------------------------------------------------------------------------
KHUT

             1. Wear your space suit
             2. Follow the seashore east, then north
             3. Try the small city
             4. The Khutis don't have cooties
             5. Listen to them, but have phaser ready

Seashore south:   6000.14000
City:            12500.5000
------------------------------------------------------------------------
TSHIO

             1. Village is north of 14000.13000
             2. You can communicate with Spock
             3. His mind is like theirs
             4. Transporter works when Spock is free
             5. You can beam to energy source at 50.9000
             6. Try a "cube" scan
             7. Ask about the cube

Temple ruins:      4000.4100
Trail:            12500.2750
Narrow path:      10750.3050
-----------------------------------------------------------------------
ASCELLA

             1. Talking to goats yields what you would expect
             2. Whales are no better than goats
             3. Scan the ship in orbit
             4. The message can be analyzed

Small rocky island:    5000.5000
Whale area:            5000.6000
-----------------------------------------------------------------------
HWOUNT

             1. Orbit planet 2
             2. Ask the right questions
             3. Keep your hands to yourself

Coliseum:  13750.13250
------------------------------------------------------------------------
BHRF

             1. Bhrf is #2 
             2. Plaza has many delights, bu save the classics for dessert
             3. Get Scarlett & Rhett from the Enterprise
             4. Keep Bhrf close by and talk to it.

Plaza: 13000.3750
--------------------------------------------------------------------------
PROTOSTAR

             1. Spock's comment is vital
             2. Spock can contact the protostar
             3. Look in Engineering for the essential substance
             4. Renner is the key to success
--------------------------------------------------------------------------
RIRD

Battle nearby:  1. Patience is the better part of valor
                2. Listen to Bhrf
                3. There is only one Klingon vessel
                4. Lock phasers onto correct target
                5. You need full torpedo power to destroy the Klingon

Rird itself:    1. Rird is the 3rd planet
                2. You need heat gear when you beam down
                3. To save the alien, beam it up
                4. The device can be analyzed
                5. Scotty can install the device on the Enterprise
                6. Turn the device on
                7. The device only works for a short time

Crash site: 7105.7410
--------------------------------------------------------------------------

MISCELLANEOUS:

BHRF          14926.27312.25008        13100.3500
ASCELLA        3060.28172.25879        (Heinlein here - also Klingons)
KLINGONS      11432.15058.9077
BUOY          11000.24600.24900

ACHIR         12500.13500  12500.4500 Transport Tunnels
               6750.11400  Harapha
               6700.15100  Asuiar
               7500.12000  Qqkq
               6560.12500  Thshhath

RIRD           2567.23762.24312
                     5300.8000  Facility
                     7105.7410  Crash

BUOY           8572.27041.27324 (??)
















